![]() In Football Manager, you're not just a coach, but also (in the mold of more traditional managers in the sport) an almost omnipotent decision maker in all of the club's activities. ![]() Your goal is to take over a team at the start of a season and achieve whatever objectives your club's board lays out. ![]() If you decide to manage a small club, goals will be more modest-finishing in the top half of the table could be deemed a success. If you're a real underdog, simply avoiding relegation could be your aim. Should you play as one of Europe's elite clubs, you'll be expected to win or compete for the league title and Champions League. You can manage many years into the future, with the game creating fictional young players of varying talent and potential to fill the places of players who age out. Those basic ideas are present in the career modes of games like FIFA and Madden, but the depth of detail and options in Football Manager dwarf those of the more mainstream titles. Decisions big and small, from what formation to use and how you train, to convincing a specific player to stay at your club with the right conversation options, will determine your success over years of simulation.ĭaily actions include answering questions from the press, setting up training, speaking to players and staff, bidding for new players, scouting talent, petitioning your board for facilities or stadium upgrades, tweaking tactics, and of course (on game day), managing matches. In addition to the expected meetings and press conferences, events occur dynamically based on several factors.
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